Category: Ghosts of saltmarsh maps pdf

Ghosts of saltmarsh maps pdf

Thankfully, Ghosts of Saltmarsh does just that. Following in the same vein as Tales From the Yawning Portalthis collection of stories presents seven standalone modules that are thematically and geographically connected via the coastal city of Saltmarsh. From encounters with the sahuagin to bargains with dragon turtles, and from wading through swamps to sailing their own ship, Ghosts of Saltmarsh promises everything you could want from a sea-fairing campaign book, but does it deliver?

Possibly fourteen. Probably even more. Or perhaps it is just one very big one. On the surface, it is a collection of seven thematically connected modules, which can all be satisfyingly played in isolation. In this way, it is very much like Tales From the Yawning Portal.

The stories and themes range from exploring a haunted mansion in The Sinister Secret of Saltmarsh to negotiating with lizardfolk in Danger at Dunwater and infiltrating a Sahuagin stronghold in The Final Enemy.

How easy is it to DM with the material given? On the whole very straight forward. Surely not there? Please no. Note: I really enjoy both of the Waterdeep releases, but would not consider either easy to run. Instead, Ghosts of Saltmarsh feels like a concise and deliberate progression of stories, which DMs new and old can enjoy in equal measure. Chapters 2 to 8 each present a self-contained, fully functioning adventure without requiring any significant research or development from the DM.

If you choose just to run a single adventure from this book, then that is also a straight forward thing to do also. Each adventure is plainly summarized and comes with plot hooks, clearly defined NPCs and objectives.

ghosts of saltmarsh maps pdf

However, the absolute highpoint of these books comes after the first eight main chapters. Ghosts of Saltmarsh has three appendices, one of which contains arguably more reusable content that all of the previous 5th edition campaign books put together. Included in this section are all the rules, tables and variations you could possibly need to create your own water-based adventures.

You want stat blocks for various ships? You got it. Details on officers and their crew? Rules for navigation, combat and exploring the ocean depths? Look no further. Random encounters, mysterious islands, shipwrecks, coral reefs, sunken ruins, pirate ghosts, and underwater locations are all covered in as much detail as you could want, complete with pictures, stat blocks, and maps.

When word gets out, this appendix will be the reason most people buy this book. In this appendix, there are 10 whole tables dedicated to creating new vessels for your players to encounter. I rolled 10 times on those tables to create a random ship and I got:.Nor is it officially in another setting with a sidebar for adapting or placing it in Greyhawk.

ghosts of saltmarsh maps pdf

You can click on the image at right, to see the full image. While this is a completely understandable feeling, it seems to be fairly unfounded, and more a knee-jerk reaction than anything else.

It includes a small, isolated view of a portion of Greyhawk, set in Salinmoor in Keoland. But, all of that having been said, this certainly does make it seem likely that this being the official setting of the book may indicate the an increasing likelihood of a release of the World of Greyhawk on the DMsGuild.

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ghosts of saltmarsh maps pdf

Thanks for the GHO-shoutout! Keep it up! This is literally not Greyhawk. Having read it, it covers factions that exist only in Greyhawk Scarlet Brotherhoodis set in the Kingdom of Keoland and calls out to only Greyhawk locations and deities. I declare this book Greyhawk through and through! Thank you so much for visiting GHO and enjoying our tradition since of supporting Greyhawk, and showcasing the best fan-created content for the World of Greyhawk!

Be sure to take part in the community, talk and share with other gamers all about Greyhawk, and learn more about the legends and lore of the setting.

All rights reserved. Portions of the materials used are property of Wizards of the Coast. Search for:. Author: Greyhawk Online Greyhawk Online began in and is known for the creative fan content it hosts and provides. In addition to Greyhawk-related articles and current news, GHO provides the "Great Library of Greyhawk" wiki, which is one of the most popular Greyhawk resources on the 'net.

Each quarter GHO also publishes the "Oerth Journal", a fan-related magazine of amazingly innovative and creative content. Twitter Pinterest. This comment form is under antispam protection. Most reacted comment. Hottest comment thread. Recent comment authors. Notify of. Bryan B. Greyhawk Online. Tony Milani.

Thanks, and Community Thank you so much for visiting GHO and enjoying our tradition since of supporting Greyhawk, and showcasing the best fan-created content for the World of Greyhawk! About Greyhawk Online Greyhawk Online began in and is known for the creative fan content it hosts and provides.Home Post new thread What's new Latest activity Authors. Wiki Pages Latest activity.

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Create wiki page. All threads Latest threads New posts. Forum list. Search forums. Log in. JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. Thread starter Morrus Start date Mar 11, He also is on a Twitter. Jasper is sad. I think I got rid of my old U1 thru U3 modules. Paging Lt. Murr to the docks. Your ship is about to leave. Those maps do bring back memories.

I used these adventures in my Zeitgeist campaign. Love them. And those maps bring back memories for me too. I tried to write a fantasy novel when I was 12 - all about life on board a flying ship. Not having any idea of what a ship would look like, I used the map from U1 as the basis for my flying ship which I called ahem the 'Sky Ghost' I love the Saltmarsh map. I know many ppl love them I prefer color.

Elfcrusher Hero. I can't wait for thisFeature: Harvest the water You gain advantage on ability checks using fishing tackle. If you have access to a body of water that contains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten people each day.

Feature: Steady You can move twice the normal amount of time up to 16 hours each day before being subject to the effects of a forced march. When you use this ability, your restore a number of hit points to the hull of a water vehicle equal to 5 times your proficiency modifier.

A vehicle cannot be patched by you in this way again until after it has been pulled ashore and fully repaired. Skill proficiencies : Athletics, Deception Tool proficiencies : Vehicles water Equipment : a fancy leather vest or a pair of leather boots, a set of common clothes and a pouch containing 15GP. Feature: Down low Whilst in Saltmarsh or any other nearby coastal settlement, you and your companions can stay for free in safe houses.

Safe houses provide a poor lifestyle. Whilst staying in a safehouse, you can choose to keep your presence and that of your companions secret. JavaScript is currently disabled. Obsidian Portal has a lot of really cool features that use JavaScript. You should check them out. We think you'll have a much more enjoyable experience. Ghosts of Saltmarsh. Saltmarsh backgrounds. Smuggler Skill proficiencies : Athletics, Deception Tool proficiencies : Vehicles water Equipment : a fancy leather vest or a pair of leather boots, a set of common clothes and a pouch containing 15GP Feature: Down low Whilst in Saltmarsh or any other nearby coastal settlement, you and your companions can stay for free in safe houses.

Last Update: June 27, See All Pages.

Eps1. Kraken, Ghosts of Saltmarsh Dungeons and Dragons

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.Free Resources on Roll All books have been fully converted for the VTT and ready for your Roll20 game! Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone fool enough to cross their path.

Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge. The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger. Heroes must arise to keep the sea lanes safe for all. Furthermore, this book includes details on the port town of Saltmarsh, as well as plenty of adventure hooks for each chapter.

Play through the whole story in a seafaring campaign leading characters from level 1 through level 12, or Dungeon Masters can easily pull out sections to place in ongoing campaigns in any setting. The appendices also cover mechanics for ship-to-ship combat, new magic items, monsters, and more! Art Pack. All Rights Reserved. Against the Giants Tales from the Yawning Portal. Wild Encounters V6: Mountain Outpost. All rights reserved.

Advertisement Create a free account. Sign In. New Pro Feature: Custom Sheet Sandbox Making custom character sheets is easier than ever with a special, streamlined game type to build and test them!

Back to the Zoom Tool Put your scrollwheel or trackpad to good use! Check out new settings that allow you to zoom and scroll easily. Upload and manage your own custom token markers with this brand new Roll20 feature!Login My Library Wishlists. New Account or Log In. Hide my password. Get the newsletter. Subscribe to get the free product of the week!

One-click unsubscribe later if you don't enjoy the newsletter. Log In with Facebook. Log In I am new here. Remember me. Error: No match for email address or password. Password forgotten? Click here. Advanced Search. Average Rating 8 ratings. This special bundle product contains the following titles. It has the party venturing into a lizardfolk lair to learn why the scaly humanoids are preparing for war — eventually making the characters responsible for establishing an alliance with the savage and distrustful lizardfolk.

But fret not — while inspired by the aquatic, the subclasses and character options in this document are not defined by them — each will be just as useful on land, as they are on the deck of a ship or deep under water.

In this document, you'll get complete rules detailing In this throwback to 2nd edition, brave adventurers are sent to investigate a ruined abbey on an undead-infested isle, pitting them against desperate cultists, devious traps and unliving guardians, as they must delve deep to find the abbey's hidden treasures.

It has the party seeking out a derelict ship lost at sea to retrieve a vast treasure, pitting them against fearsome arachnids, foul demons, decayed undead, an evil cultist — and finally has them racing for their lives to escape the clutches of a malevolent elder octopus! It features undead horrors, smugglers, pirates parrots and hooks included!

In other words — there's plenty to deal with and more than enough to plan for, when running the Sinister Secret of Saltmarsh for your players. In this document, we aim to help you, the DM, make The Sinister Secret of Saltmarsh a fun and exciting experience for both you and your players — and saving you countless hours of preparation in the process. More from this Title's Contributors. Customers Who Bought this Title also Purchased. Reviews 2.Share on Facebook Share on Twitter. Fantasy Grounds.

Beadle and Grimm's. Find a Store. Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge.

Saltmarsh backgrounds

The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger.

Heroes must arise to keep the waves safe! Furthermore, this book includes details on the port town of Saltmarsh, as well as plenty of hooks to kick-off each adventure. Play through each story in a seafaring campaign leading characters from level 1 through level 12, or pull out sections to place in ongoing campaigns in any setting.

The appendices also cover mechanics for ship-to-ship combat, new magic items, monsters, and more! Unravel sinister secrets of the sea with Ghosts of Saltmarsh releasing in game stores, digitally, and everywhere on May 21, An alternate art cover with a distinctive design and soft-touch finish is available exclusively in game stores on May Interested in further tools and options?

Fantasy Roleplaying Tabletop Game. Release Date : 15 July, See Details. Release Date : 19 August, Release Date : 09 December, Release Date : 30 September, Skip to main content.

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