A potion is a magic liquid that produces its effect when imbibed. Potions vary incredibly in appearance. Magic oils are similar to potions, except that oils are applied externally rather than imbibed. A potion or oil can be used only once. It can duplicate the effect of a spell of up to 3rd level that has a casting time of less than 1 minute and targets one or more creatures or objects. If the potion has a material component cost, it is added to the base price and cost to create.
Table: Potions gives sample prices for potions created at the lowest possible caster level for each spellcasting class. Note that some spells appear at different levels for different casters.
The level of such spells depends on the caster brewing the potion. Potions are like spells cast upon the imbiber. The drinker of a potion is both the effective target and the caster of the effect though the potion indicates the caster level, the drinker still controls the effect. Physical Description : A typical potion or oil consists of 1 ounce of liquid held in a ceramic or glass vial fitted with a tight stopper.
The stoppered container is usually no more than 1 inch wide and 2 inches high. The vial has Armor Class 13, 1 hit point, hardness 1, and a break DC of Identifying Potions : In addition to the standard methods of identification, PCs can sample from each container they find to attempt to determine the nature of the liquid inside with a Perception check.
Activation : Drinking a potion or applying an oil requires no special skill. The user merely removes the stopper and swallows the potion or smears on the oil. The following rules govern potion and oil use. Drinking a potion or using an oil is a standard action. The potion or oil takes effect immediately.
Using a potion or oil provokes attacks of opportunity. An enemy may direct an attack of opportunity against the potion or oil container rather than against the character. A successful attack of this sort can destroy the container, preventing the character from drinking the potion or applying the oil.
A creature must be able to swallow a potion or smear on an oil. Because of this, incorporeal creatures cannot use potions or oils. Any corporeal creature can imbibe a potion or use an oil.
Likewise, it takes a full-round action to apply an oil to an unconscious creature. When creating or attempting to purchase a specific potion or oil, it is important to keep in mind the information below.
The tables below present spells that are commonly made into potions or oils as well as their base costs. Toggle navigation. Subpages Other Potions. Patreon Supporters. Adhesive spittle. Ant haul. Cloak of shade. Cure light wounds. Endure elements. Enlarge person. Feather step. Gentle breeze.Today the game is published by Wizards of the Coast. Skip to content. When drunk, it cures any disease; removed blinded, deafened, paralyzed, and poisoned conditions. The vial has enough oil to cover a medium or smaller creature; 10 minutes to apply.
Creature gains the effect of the etherealness spell for 1 hour. The vial has enough oil to coat one slashing or piercing weapon or up to 5 pieces of ammunition; 1 minute to apply. Creature gains the effect of a freedom of movement spell for 8 hours. The oil can be poured on the ground covering a foot square, creating the grease spell effect for 8 hours. The creature that drinks this potion will become charmed by the next creature it sees within 10 minutes for a duration of 1 hour.
When drunk, a creature can perform the animal friendship spell save DC 13 for 1 hour at will.
When drunk, a creature gains a climbing speed equivalent to its walking speed for 1 hour and gains advantage on Strength Athletics checks made to climb. When drunk, a creature can use its bonus action to exhale fire at a target within 30 feet.
The target must take 4d6 fire damage or succeed on a DC 13 Dexterity saving throw to halve the damage.
The effect ends after exhaling fire 3 times, or after 1 hour.
When drunk, a creature gains a flying speed equal to its walking speed for 1 hour. When drunk, a creature gains the effect of the gaseous form spell for 1 hour no concentration required. When drunk, a creature gains 10 temporary HP that last for 1 hour as well as the effects of the bless spell no concentration required for the same duration.
The effect ends early if the creature makes an attack or casts a spell. When drunk, a creature gains the effect of the detect thoughts spell save DC An identify spell will reveal its true nature.
When drunk, a creature takes 3d6 poison damage and must succeed on a DC 13 Constitution saving throw or be poisoned.Join our server for announcements, updates, and feature voting. Well, you should! Foundry is a modernized, better-than replacement for Roll20 which prioritises modding support.
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Results 1 to 7 of 7. Thread: Cost of potions and scrolls. Thread Tools Show Printable Version. Cost of potions and scrolls Hello, Let me start by giving some feedback about my question.
I'm currently writing a software tool to be used by a DM in order to manage player equipment it is pretty close to being finished. So, the idea is that items can be added to a player equipment e.
Potions, scrolls and wands are handled in special way, since all those items are handled in exactly the same way: the reference a spell and based on that spell and their price is derived from the spell level, caster level and possible components price. If the spell is used in by multiple spell lists, I take the lowest level available.
For instance, the Resist Energy and Protection from Energy spells are Cleric level 2 and level 3 respectively, but also Ranger level 1 and level 2 respectively. Since the ranger levels are lower, I take those levels instead of the cleric ones, which ends up in different prices for the corresponding potions.
A similar problem appears for the flame strike scroll, which is a druid level 4 spell but a cleric level 5 spell and the scroll is listed as a divine level 5 spell in the book.
So, a possible solution to this problem would be to indicate "preferred" caster classes: if a spell is included in the spell list of one of these, the spell level will be taken from there even if there are other classes with a lower spell level these classes would be wizard and cleric.
However, I'm wondering if this is the approach is also applicable to scrolls: should a druid be able to buy a scroll of flame strike with a spell level of 4 instead of 5 so, written by a druid instead of a cleric?
Would you allow something like that or simply stick to what is available in the core books? They don't usually take those feats. That's a matter of world-building. If divine crafting is done by Archivists there's no reason not to offer divine spells at the lowest level possible. If your PCs are shopping in a temple of Mystra or another deity that offers the spell domain you can probably get a bunch of arcane spells at lower levels thanks to Greater Anyspell. In a big city especially in Eberron there might be Artificers who offer scrolls at the lowest levels possible for UMD users since artificer scrolls are neither arcane nor divine.
But those are special circumstances. Unless those are present you have to take what's on offer, and in most worlds that will be items produced by wizards and clerics, so they'll use those levels and prices.
Re: Cost of potions and scrolls Thanks for the feedback. Ok I see that it would be useful to allow the user of the software to indicate the class that crafted the item, which will allow to deduce the spell level at this stage, the software already allows the user to specify a different caster level than the lowest one, since this is something which can be done pretty often.
Re: Cost of potions and scrolls The problem with using Ranger or Paladin spells is the minimum caster level to cast those spells is calculated differently. Up through levelsthey don't have a caster level. There are also a couple mistakes in the DMG treasure tables because some spell descriptions were changed in the transition from 3. Then again, the whole "minimum caster level" was never clearly explained in the rules. Last edited by Darrin; at PM. Re: Cost of potions and scrolls.Pathfinder Potion Guide
[5E] Alternative Magic Item Rules
We are playing Hoard of the Dragon Queen. My PC's are only at level 3. They stumbled into a magic shop and asked for a Bag of Holding. I made the asker roll to beat a 15 and if he did I said that he could buy one. He rolled a Magic item creation and endless tables were all I found.
I ended the game about 15 minutes early to do my homework. Am I missing something? Where do I get price lists for magic items?
Or if the answer is "It's at my discretion", what should I use as a guide? Instead of using the core books to search for specific items, I recommend using one of the SRD websites - I use 5thsrd. Default 5e assumes that "magic shops" pretty much won't exist, and even goes on to suggest that potions and the like be bought at alchemist's shops instead. Unless you decide your campaign works otherwise, most magic items are so rare that they aren't available for purchase. If your campaign allows for trade in magic items, rarity can also help you set prices for them.
As the DM, you determine the value of an individual magic item based on its rarity.
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Suggested values are provided in the Magic Item Rarity table. The Bag of Holding is an uncommon item, therefore in the - GP range.Beads of this cloudy gray oil form on the outside of its container and quickly evaporate.
Applying the oil takes 10 minutes. The affected creature then gains the effect of the etherealness spell for 1 hour.
This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The affected creature then gains the effect of a freedom of movement spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a foot square, duplicating the effect of the grease spell in that area for 8 hours.
The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. When you drink this potion, you can cast the animal friendship spell save DC 13 for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
When you drink this potion, you gain the effect of the clairvoyance spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened. When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour.
During this time, you have advantage on Strength Athletics checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
Shaking the bottle fails to interrupt this process. When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover.
It only takes a minute to sign up. I'm pretty sure a few of the story books mention different potions not sure off the top of my head, howeverbut they certainly mention healing potions. This is likely just me missing something from one of the books. But, I noticed healing potions are mentioned in the PH.
Rather than just 1 potion. Or are DMs expected to compose their own ideas of potions? The DMG lists potions which are a type of magic item with the other magic items; the potions are described on pages The Systems Reference Document also describes potions, on pages Sign up to join this community. The best answers are voted up and rise to the top. Home Questions Tags Users Unanswered.
Is there a Potions list for Dungeons and Dragons 5th Edition? Ask Question. Asked 4 years, 5 months ago. Active 4 years, 5 months ago. Viewed k times. SevenSidedDie k 38 38 gold badges silver badges bronze badges. Raxs Slayer Raxs Slayer 1, 6 6 gold badges 13 13 silver badges 25 25 bronze badges. Active Oldest Votes. Marq Marq This is exactly what I needed. I really should read through the Magic Items more. Sign up or log in Sign up using Google.
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